![]() ![]() So, for BioShock and BioShock 2, PlayStation 4 Pro renders at 1440p, while Xbox One X targets full 2160p - 4K. This results in implementations for the enhanced consoles that directly relate to the engine used. BioShock and its sequel operate on a customised rendition of Unreal Engine 2.5, while Infinite leverages an enhanced UE3. With BioShock: The Collection, we're effectively looking at three separate games running on two different engines. ![]() There are some improvements, resolution is boosted, but bearing in mind the vintage of the original games, we did expect to see a better turn-out. BioShock: The Collection returns! There's a Switch port on sale now (we'll have coverage on this soon) but meanwhile, the existing console releases have been updated to natively support PlayStation 4 Pro and Xbox One X, with the promise of support for both consoles' 4K output modes. ![]()
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