![]() ![]() To be truthful, same can be said about VII (because once you really look into it and compare, for example, dungeon sizes with VI, you'll see how much less effort went there), however, For Blood and Honor was lucky to introduce some some serious renovations to its role-playing system. It's not really awful because it was built on the strong foundation, laid in the two previous parts, and yet the Day of Destroyer was definitely rushed and thus shoddily done. Without any doubt, M&M VIII is a flawed game. Once again, I'm gonna start with a relatively short foreword. As I was saying in my VII LP, I was going to do a LP of eighth part - I'm doing it. ![]()
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